![]() The up-to-date version of DesmuME has very smooth performance.It's-a Mario! One of his greatest adventures ever gets an overhaul for the touch screen generation. I used the 3rd party tool RTSS to apply scanline snyc, but even then every 5 seconds mirco stutters appear. ![]() The Mario 64 controls feel better and more precise, they are definitely the best.Īnother Issue is that the DesmuME X432R version has bad screen tearing and frame pacing, while the vsync option is not working. The ToxInput solution is just perfect.Īfter a few hours of playtime, I compared the controls to the original Mario 64. I tried this out but it doesn't work, the movement is just too unprecise. Some posters mentioned that the same analog movement controls should also be possible with the Steam Controller Configuration via the "mouse region" option for the left stick. Thanks for sharing the guide QuietSheep_, it works great! Even the right analog stick has camera controls applied which is very useful. Simply remove the file "XInput9_1_0.dll" from the ToxInput folder. I found a solution to make it work by accident: When I tried it at first, ToxInput didn't recognize my controller (a 3rd party Xinput gamepad). I've been trying to find this and it took long so I decided it would be a good idea to share it so people can find it easier. You would know if it is working or not when you can push your analog stick forward and you're not walking extremely slow. Test it in the game where you can move around and it should be working. DeSmuME X432R_圆4 has to be open to see " DeSmuME X432R_圆4.exe":
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